Intervention and participation in space are the primary themes of Research Area L. We will investigate the social, cultural, aesthetic and philosophical contexts of spatial design and their ensuing temporalities through testing various artistic interventions and participative processes that utilize digital tools for mapping, organization, sensing, and production. We will primarily operate on the architectural scale of the built environment, the urban and society. The sociocultural complexity and diversity of environments in urban space, or the space of a culture, illustrates the necessity of an open form of design, and an open designing of space and cities in which design information is publicly shared. It also requires a continual reflection on theories that describe the contemporary urban condition.
In this regard we are interested in examining the dynamics of spaces for artifact presentation, conservation, and exhibition, and how these can be framed as thinking spaces. This leads to an interrogation of the notion of hybridity or a concept of a space that embodies myriad traces of curiosity and anomaly, and produces astonishing illusions or even contradictions using contemporary digital media. Given that the production and performance of irritations is a central concern of contemporary artistic interventions, we are also interested in the question of the gendering of space in contemporary society, particularly its role in forging specific approaches or limitations in spatial design, or its connection to representations in various media or through new digital technologies. This then leads to the question of design futures, and how notions and notations of the utopia have arisen, particularly in science fiction writing in the 20th Century. We use instruments of notation primarily as descriptors of spatial scenarios of utopias found in science fiction. The notations of these spatial scenarios and ideas translate textual and pictorial representations into simple, clear diffuse patterns. They not only have valuable diagrammatic potential, but also their own aesthetic dimension. We will subsequently explore the potentials of spatial utopias and other fictitious constructs for informing spatial design processes in an age of digital hegemony.
Bénédicte Savoy, TU Berlin
Thomas Düllo, UdK Berlin
Monica Bonvicini: Sculpture
Kathrin Busch: Theory of Design
Alberto de Campo: Computational Art
Thomas Düllo: Cultural Studies
Philipp Misselwitz: Urbanism
Kathrin Peters: Visual Culture
Alexandra Ranner: Sculpture
Bénédicte Savoy: Modern Art History
Hito Steyerl: Experimental Film
Examine the thesis that the medium of the modern exhibition and the spatial conditions of the museum converge in the form of a thought-space, which through the utility of digital tools provides a paradigm in which to re-assess phenomenal spatial experiences in contemporary life.
Investigate the role of participatory design structures, sonification and public art works and how these may allow communities to make wiser and more responsive decisions regarding sustainable urban design and contemporary digital infrastructures.
Explore the role of gender-coding in design objects, exhibition design, museums and digital tools for design, and how these influence social relations and social expectations within the built environment.
Investigate the role of science fiction (SF) in advancing the idea of the utopia via big data analysis and categorization, the development of digital and analog spatial models and the generation of a multi-modal speculative-realist theory of design agency.
Develop an investigative criticality towards the concept of the post-digital through notions of disruption and irritation and how these might be manifested in spatial, artistic or scientific objects or processes.